Shapes: sphere

The sphere is the most popular shape in ray tracing: they are easy to configure, they have the highest possible simmetry, and even better, they are the fastest shapes when rendering, even faster than boxes.

Syntax

A sphere is specified by its origin, or center, and its radius:

There is nothing like an "ellipsoid" in SILLY, but you can achieve this effect applying a scale to a regular sphere.

See also

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